Storytelling Through Interactive Screens

Author: Nithikul Nimkulrat

popular science article, 2017

Art and technology in the twenty-first century are no longer segregated, as they were in the past. The increase in artistic activities using computers, the Internet and other areas of technological interest shows the impossibility of understanding the future of the arts without attending to technology. Such activities are apparent in Estonia, as can be seen in creative works by a number of artists and designers who attempt to bridge the physical and virtual worlds. These worlds are where humans have always lived, for example through two of the oldest art forms: storytelling and myth. Storytelling helps us understand our environment and personal experience...

The craftsmanship of storytelling is an aspect present in all of the creative projects discussed in this article. The three projects are: Kärt Ojavee’s and Johanna Ulfsak’s Live Streams (2016), Varvara Guljajeva’s and Mar Canet’s Chameleon (2016), and Kristi Kuusk’s Textales (2015). These projects deal with the creation of interactive screens and tell particular stories about our environment, national identity, and imaginative world, using storytelling as a strategy for connecting physical material and technology with the meaning of the creation. A position shared among these projects’ designers is their aim of making the spectator and/or user understand the surrounding environment and generating personal experience with their work. An artifact that tells a particular story seems to possess a power to captivate and maintain the attention of its viewer and/or user for a long time. The term “interactive screens” in this article refers not only to digital screens such as computers, tablets and mobiles, but also physical screens that are specifically designed and created for particular purposes. The traces of the designers who are the storytellers of the three projects are present in both the physical and the virtual screens.

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Suggested Citation: Nimkulrat, N. (2017). Storytelling Through Interactive Screens. Estonian Art 17(2), 77-81.